<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-7212160746643091312</id><updated>2011-09-21T05:23:07.881-07:00</updated><title type='text'>Professional Practice</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://stevemullis.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7212160746643091312/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://stevemullis.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Steve Mullis</name><uri>http://www.blogger.com/profile/00388807404754777619</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_bEbNiu6_PmU/TRI4_Q3grjI/AAAAAAAAACk/Dv1OvntAT7E/S220/tauntaun_head_bloger.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>19</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-7212160746643091312.post-7519777232834937991</id><published>2011-04-08T05:30:00.001-07:00</published><updated>2011-04-08T05:30:56.760-07:00</updated><title type='text'>Final Professional practice Blog</title><content type='html'>&lt;div class="MsoNormal" style="margin: 0cm 0cm 10pt; text-align: justify;"&gt;&lt;u&gt;&lt;span style="font-family: Calibri;"&gt;Lessons Learned&lt;/span&gt;&lt;/u&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 10pt; text-align: justify;"&gt;&lt;span style="font-family: Calibri;"&gt;Through the process of this professional practice blog I’ve had a big rethink on all areas of presentation.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 10pt; text-align: justify;"&gt;&lt;span style="font-family: Calibri;"&gt;The website is going to be refined I’m in the process of putting in place holders and arranging text making it easily navigable.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 10pt; text-align: justify;"&gt;&lt;span style="font-family: Calibri;"&gt;CV has been re-drafted and I’m going to refine its final version before posting it on my website in the beginning of May 2012.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 10pt; text-align: justify;"&gt;&lt;span style="font-family: Calibri;"&gt;Character presentation sheets have had a total overhaul after speaking to Leavon Archer. Due to this I’m thinking about using new backgrounds for each character for example C-3PO placing him in the Dune Sea. See previous blogs for detail.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 10pt; text-align: justify;"&gt;&lt;span style="font-family: Calibri;"&gt;For my show-reel I purchased a book on Adobe Premier CS5 and I’m in the process of learning the basics getting ready for my finished work as soon as my models are finished. &lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 10pt; text-align: justify;"&gt;&lt;span style="font-family: Calibri;"&gt;I’ve also looked into book illustration with the possibility for doing 3d and 2d. With this in mind I am also learning Adobe illustrator alongside my Z-brush work.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 10pt; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 10pt; text-align: justify;"&gt;&lt;span style="font-family: Calibri;"&gt;The website will be completed for the professional practice deadline.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 10pt; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 10pt; text-align: justify;"&gt;&lt;span style="font-family: Calibri;"&gt;I’ve been looking into job sites these are the ones I’ve found so far&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 10pt; text-align: justify;"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: Calibri;"&gt;Jobsites&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0cm 0cm 0pt;"&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;, &amp;quot;sans-serif&amp;quot;; font-size: 10pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;; mso-fareast-language: EN-GB;"&gt;&lt;a href="http://www.monster.co.uk/" target="_blank"&gt;&lt;span style="color: #0066cc;"&gt;http://www.monster.co.uk/&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0cm 0cm 0pt;"&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;, &amp;quot;sans-serif&amp;quot;; font-size: 10pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;; mso-fareast-language: EN-GB;"&gt;&lt;a href="http://www.gamasutra.com/jobs/" target="_blank"&gt;&lt;span style="color: #0066cc;"&gt;http://www.gamasutra.com/jobs/&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0cm 0cm 0pt;"&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;, &amp;quot;sans-serif&amp;quot;; font-size: 10pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;; mso-fareast-language: EN-GB;"&gt;&lt;a href="http://jobs.designweek.co.uk/jobs" target="_blank"&gt;&lt;span style="color: #0066cc;"&gt;http://jobs.designweek.co.uk/jobs&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0cm 0cm 0pt;"&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;, &amp;quot;sans-serif&amp;quot;; font-size: 10pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;; mso-fareast-language: EN-GB;"&gt;&lt;a href="http://www.3djobs.com/" target="_blank"&gt;&lt;span style="color: #0066cc;"&gt;http://www.3djobs.com/&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0cm 0cm 0pt;"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;, &amp;quot;sans-serif&amp;quot;; font-size: 10pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;; mso-fareast-language: EN-GB;"&gt;Illustration&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0cm 0cm 0pt;"&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;, &amp;quot;sans-serif&amp;quot;; font-size: 10pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;; mso-fareast-language: EN-GB;"&gt;&lt;a href="http://jobs.designweek.co.uk/illustrator.html?cmpid=7041&amp;amp;gclid=CNSF1q_MjKgCFRMhfAodPAPeCg" target="_blank"&gt;&lt;span style="color: #0066cc;"&gt;http://jobs.designweek.co.uk/illustrator.html?cmpid=7041&amp;amp;gclid=CNSF1q_MjKgCFRMhfAodPAPeCg&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0cm 0cm 0pt;"&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;, &amp;quot;sans-serif&amp;quot;; font-size: 10pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;; mso-fareast-language: EN-GB;"&gt;&lt;a href="http://jobs.trovit.co.uk/jobs/freelance-illustrator-london" target="_blank"&gt;&lt;span style="color: #0066cc;"&gt;http://jobs.trovit.co.uk/jobs/freelance-illustrator-london&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0cm 0cm 0pt;"&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;, &amp;quot;sans-serif&amp;quot;; font-size: 10pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;; mso-fareast-language: EN-GB;"&gt;&lt;a href="http://www.peopleperhour.com/" target="_blank"&gt;&lt;span style="color: #0066cc;"&gt;http://www.peopleperhour.com/&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0cm 0cm 0pt;"&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;, &amp;quot;sans-serif&amp;quot;; font-size: 10pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;; mso-fareast-language: EN-GB;"&gt;&lt;a href="http://www.jobrapido.co.uk/?q=illustrator&amp;amp;adwords&amp;amp;utm_source=google&amp;amp;utm_medium=advtext&amp;amp;utm_content=advtext_google_ADWORDS_UK_JOB_SEARCH&amp;amp;utm_campaign=advtext_google" target="_blank"&gt;&lt;span style="color: #0066cc;"&gt;http://www.jobrapido.co.uk/?q=illustrator&amp;amp;adwords&amp;amp;utm_source=google&amp;amp;utm_medium=advtext&amp;amp;utm_content=advtext_google_ADWORDS_UK_JOB_SEARCH&amp;amp;utm_campaign=advtext_google&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0cm 0cm 0pt;"&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;, &amp;quot;sans-serif&amp;quot;; font-size: 10pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;; mso-fareast-language: EN-GB;"&gt;&lt;a href="http://www.ifreelance.com/landing.aspx?ag=115&amp;amp;k=2946&amp;amp;mt=b&amp;amp;gclid=COrAt9rOjKgCFUlkfAodii7gCw" target="_blank"&gt;&lt;span style="color: #0066cc;"&gt;http://www.ifreelance.com/landing.aspx?ag=115&amp;amp;k=2946&amp;amp;mt=b&amp;amp;gclid=COrAt9rOjKgCFUlkfAodii7gCw&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0cm 0cm 0pt;"&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;, &amp;quot;sans-serif&amp;quot;; font-size: 10pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;; mso-fareast-language: EN-GB;"&gt;&amp;nbsp;&lt;a href="http://www.simplyhired.co.uk/a/jobs/list/q-freelance+illustrator" target="_blank"&gt;&lt;span style="color: #0066cc;"&gt;http://www.simplyhired.co.uk/a/jobs/list/q-freelance+illustrator&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;End&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7212160746643091312-7519777232834937991?l=stevemullis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevemullis.blogspot.com/feeds/7519777232834937991/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevemullis.blogspot.com/2011/04/final-professional-practice-blog.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7212160746643091312/posts/default/7519777232834937991'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7212160746643091312/posts/default/7519777232834937991'/><link rel='alternate' type='text/html' href='http://stevemullis.blogspot.com/2011/04/final-professional-practice-blog.html' title='Final Professional practice Blog'/><author><name>Steve Mullis</name><uri>http://www.blogger.com/profile/00388807404754777619</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_bEbNiu6_PmU/TRI4_Q3grjI/AAAAAAAAACk/Dv1OvntAT7E/S220/tauntaun_head_bloger.jpg'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7212160746643091312.post-6821708165209078331</id><published>2011-04-01T11:33:00.000-07:00</published><updated>2011-04-01T11:33:06.562-07:00</updated><title type='text'>Advice for displaying my work</title><content type='html'>&lt;div class="MsoNormal" style="margin: 0cm 0cm 10pt; text-align: justify;"&gt;&lt;span style="font-family: Calibri;"&gt;I spoke to &lt;i style="mso-bidi-font-style: normal;"&gt;Levon &lt;/i&gt;today concerning my art work and options for displaying my work in the best possible way.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 10pt; text-align: justify;"&gt;&lt;span style="font-family: Calibri;"&gt;The advice given was extremely useful it covered these areas:&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 10pt; text-align: justify;"&gt;&lt;span style="font-family: Calibri;"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;Rotating my character presentation sheets;&lt;/b&gt; from portrait to landscape, when I loaded my character sheet for the gamorrean guard it was in portrait position, &lt;i style="mso-bidi-font-style: normal;"&gt;Levon &lt;/i&gt;pointed out all the wasted space either side of the art work not being used and that most monitors were now widescreen so all my character and display sheets shroud be landscape it allows the viewer to get closer to the detail and doesn’t leave any unused space.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 10pt; text-align: justify;"&gt;&lt;span style="font-family: Calibri;"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;With regard to showing texture maps&lt;/b&gt;; there wasn’t any need to show 2d texture maps if the model is displayed well enough, although if you really wanted to show these maps &lt;i style="mso-bidi-font-style: normal;"&gt;Levon &lt;/i&gt;recommended using another sheet, also if you blend a wire frame using Photoshop over some of the model, it was a good way to show the topology and highlight the normal map that is being used.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 10pt; text-align: justify;"&gt;&lt;span style="font-family: Calibri;"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;&lt;/span&gt;Text&lt;/b&gt;; when displaying any writing, make sure that fits in with the setting of your character so it ties in, in a unified way.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 10pt; text-align: justify;"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: Calibri;"&gt;And with regard to show reels keep it simple!&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7212160746643091312-6821708165209078331?l=stevemullis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevemullis.blogspot.com/feeds/6821708165209078331/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevemullis.blogspot.com/2011/04/advice-for-displaying-my-work.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7212160746643091312/posts/default/6821708165209078331'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7212160746643091312/posts/default/6821708165209078331'/><link rel='alternate' type='text/html' href='http://stevemullis.blogspot.com/2011/04/advice-for-displaying-my-work.html' title='Advice for displaying my work'/><author><name>Steve Mullis</name><uri>http://www.blogger.com/profile/00388807404754777619</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_bEbNiu6_PmU/TRI4_Q3grjI/AAAAAAAAACk/Dv1OvntAT7E/S220/tauntaun_head_bloger.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7212160746643091312.post-5729768383104205304</id><published>2011-03-21T01:46:00.000-07:00</published><updated>2011-03-21T01:46:09.617-07:00</updated><title type='text'>portfolio progress</title><content type='html'>&lt;div class="MsoNormal" style="margin: 0cm 0cm 10pt; text-align: justify;"&gt;&lt;span style="font-family: Calibri;"&gt;My portfolio work is coming along I am just in the final third of my Gamorrean guard model just adding detail preparing for re-meshing for a game model.&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://lh3.googleusercontent.com/-X5P0pjUURX4/TYcQGsoZD1I/AAAAAAAAAFQ/c75hsryfX1c/s1600/Gamorreanweb.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" r6="true" src="https://lh3.googleusercontent.com/-X5P0pjUURX4/TYcQGsoZD1I/AAAAAAAAAFQ/c75hsryfX1c/s320/Gamorreanweb.jpg" width="226" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 10pt; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7212160746643091312-5729768383104205304?l=stevemullis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevemullis.blogspot.com/feeds/5729768383104205304/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevemullis.blogspot.com/2011/03/portfolio-progress.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7212160746643091312/posts/default/5729768383104205304'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7212160746643091312/posts/default/5729768383104205304'/><link rel='alternate' type='text/html' href='http://stevemullis.blogspot.com/2011/03/portfolio-progress.html' title='portfolio progress'/><author><name>Steve Mullis</name><uri>http://www.blogger.com/profile/00388807404754777619</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_bEbNiu6_PmU/TRI4_Q3grjI/AAAAAAAAACk/Dv1OvntAT7E/S220/tauntaun_head_bloger.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='https://lh3.googleusercontent.com/-X5P0pjUURX4/TYcQGsoZD1I/AAAAAAAAAFQ/c75hsryfX1c/s72-c/Gamorreanweb.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7212160746643091312.post-3944071238440968831</id><published>2011-03-21T01:34:00.001-07:00</published><updated>2011-03-21T01:34:45.105-07:00</updated><title type='text'>progress and new ideas</title><content type='html'>&lt;div class="MsoNormal" style="margin: 0cm 0cm 10pt; text-align: justify;"&gt;&lt;span style="font-family: Calibri;"&gt;I’m in the process of finalising the details of my CV&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 10pt; text-align: justify;"&gt;&lt;span style="font-family: Calibri;"&gt;Also I’m beginning to put together a list of companies I will be applying for jobs whether positional or speculatively, these will include companies both inside and outside the computer gams industry. This list will comprise of the types businesses previously listed from within this blog. And a possibility of looking into other areas&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 10pt; text-align: justify;"&gt;&lt;span style="font-family: Calibri;"&gt;I will be looking into different aspects of approaching these differing types of companies to tailor my applications more specifically to their application process and what they are looking for in a candidate, this may involve more specific portfolio types of work that I may need to do after the official hand-in of my portfolio at for my professional practice blog. But I’d like to look into it before this.&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7212160746643091312-3944071238440968831?l=stevemullis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevemullis.blogspot.com/feeds/3944071238440968831/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevemullis.blogspot.com/2011/03/progress-and-new-ideas.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7212160746643091312/posts/default/3944071238440968831'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7212160746643091312/posts/default/3944071238440968831'/><link rel='alternate' type='text/html' href='http://stevemullis.blogspot.com/2011/03/progress-and-new-ideas.html' title='progress and new ideas'/><author><name>Steve Mullis</name><uri>http://www.blogger.com/profile/00388807404754777619</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_bEbNiu6_PmU/TRI4_Q3grjI/AAAAAAAAACk/Dv1OvntAT7E/S220/tauntaun_head_bloger.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7212160746643091312.post-5254253702385768397</id><published>2011-03-11T03:10:00.000-08:00</published><updated>2011-03-11T03:10:23.324-08:00</updated><title type='text'>CV Research</title><content type='html'>&lt;div class="MsoNormal" style="margin: 0cm 0cm 10pt; text-align: justify;"&gt;&lt;span style="font-family: Calibri;"&gt;Taking consideration that I need to rework my old CV, I’m looking at different techniques and ways to incorporate my old CV yet have the new CV biased towards far more art and 3D. &lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 10pt; text-align: justify;"&gt;&lt;span style="font-family: Calibri;"&gt;I’m in the process of deconstructing my old CV to see if there are any relevant details I can transfer over. I’m looking at different website advice.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 10pt; text-align: justify;"&gt;&lt;span style="font-family: Calibri;"&gt;These are the following websites I have found the best information on so far:&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 10pt;"&gt;&lt;a href="http://www.artistterms.com/artistcv.htm"&gt;&lt;span style="font-family: Calibri;"&gt;http://www.artistterms.com/artistcv.htm&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 10pt;"&gt;&lt;a href="http://www.careerconsultants.co.uk/"&gt;&lt;span style="font-family: Calibri;"&gt;http://www.careerconsultants.co.uk/&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 10pt;"&gt;&lt;a href="http://www.cvservices.net/"&gt;&lt;span style="font-family: Calibri;"&gt;http://www.cvservices.net/&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 10pt;"&gt;&lt;a href="http://www.cvtips.com/resumes-and-cvs/cv-basics/"&gt;&lt;span style="font-family: Calibri;"&gt;http://www.cvtips.com/resumes-and-cvs/cv-basics/&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 10pt;"&gt;&lt;u&gt;&lt;span style="font-family: Calibri;"&gt;Online CV&lt;/span&gt;&lt;/u&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 10pt; text-align: justify;"&gt;&lt;span style="font-family: Calibri;"&gt;I’m giving special consideration specifically to my online CVs in consideration that my CV will mainly be on show on my website portfolio. Yet I will also have a version I can post or have as an attachment for a document.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 10pt; text-align: justify;"&gt;&lt;span style="font-family: Calibri;"&gt;Below is the link for online CV advice:&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 10pt;"&gt;&lt;a href="http://www.cvtips.com/resumes-and-cvs/how-to-create-an-interesting-online-cv.html"&gt;&lt;span style="font-family: Calibri;"&gt;http://www.cvtips.com/resumes-and-cvs/how-to-create-an-interesting-online-cv.html&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;I'm filtering through the advice from the above and working out what I will actualy need in my final CV&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7212160746643091312-5254253702385768397?l=stevemullis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevemullis.blogspot.com/feeds/5254253702385768397/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevemullis.blogspot.com/2011/03/cv-research.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7212160746643091312/posts/default/5254253702385768397'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7212160746643091312/posts/default/5254253702385768397'/><link rel='alternate' type='text/html' href='http://stevemullis.blogspot.com/2011/03/cv-research.html' title='CV Research'/><author><name>Steve Mullis</name><uri>http://www.blogger.com/profile/00388807404754777619</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_bEbNiu6_PmU/TRI4_Q3grjI/AAAAAAAAACk/Dv1OvntAT7E/S220/tauntaun_head_bloger.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7212160746643091312.post-222306689912744729</id><published>2011-03-04T08:25:00.001-08:00</published><updated>2011-03-04T08:25:54.536-08:00</updated><title type='text'>starting points</title><content type='html'>&lt;div class="MsoNormal" style="margin: 0cm 0cm 10pt; text-align: justify;"&gt;&lt;span style="font-family: Calibri;"&gt;This week I’m going through my old CV trying to deconstruct t see if it’s a good template, due to the fact I’ve got a long work history my main issue is making sure the cv is not to long no longer than two pages maximum is most likely ideal, I’m going to look at the wording first then the template layout, the reason for this is it’s very easy to get caught up with it looking nice and formatted, yet this can often be at detriment to the actual content.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 10pt; text-align: justify;"&gt;&lt;span style="font-family: Calibri;"&gt;So I will spend a couple of weeks just going over the content trying to write a few different versions trying to nail down an appropriate CV.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 10pt; text-align: justify;"&gt;&lt;span style="font-family: Calibri;"&gt;I can’t start on my show reel due to the fact I haven’t finished any of my characters, however I hope to have my Star Wars Gamorren Guard finished and look to starting and styling some character presentation sheets ready for the time Crytec come in. &lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7212160746643091312-222306689912744729?l=stevemullis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevemullis.blogspot.com/feeds/222306689912744729/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevemullis.blogspot.com/2011/03/starting-points.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7212160746643091312/posts/default/222306689912744729'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7212160746643091312/posts/default/222306689912744729'/><link rel='alternate' type='text/html' href='http://stevemullis.blogspot.com/2011/03/starting-points.html' title='starting points'/><author><name>Steve Mullis</name><uri>http://www.blogger.com/profile/00388807404754777619</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_bEbNiu6_PmU/TRI4_Q3grjI/AAAAAAAAACk/Dv1OvntAT7E/S220/tauntaun_head_bloger.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7212160746643091312.post-2120867158047855408</id><published>2011-02-17T05:16:00.000-08:00</published><updated>2011-02-25T05:26:25.967-08:00</updated><title type='text'>Professional Practice Assessment</title><content type='html'>&lt;div class="MsoNormal" style="margin: 0cm 0cm 10pt;"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;u&gt;&lt;span style="font-family: Calibri;"&gt;Generation of: &lt;/span&gt;&lt;/u&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 10pt;"&gt;&lt;span style="font-family: Calibri;"&gt;&lt;strong&gt;Portfolio website:&lt;/strong&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 10pt;"&gt;&lt;span style="font-family: Calibri;"&gt;The portfolio website will have several areas:&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 10pt;"&gt;&lt;span style="font-family: Calibri;"&gt;&lt;u&gt;Homepage&lt;/u&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 10pt;"&gt;&lt;span style="font-family: Calibri;"&gt;use of differing images &lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 10pt;"&gt;&lt;span style="font-family: Calibri;"&gt;&lt;u&gt;Gallery&lt;/u&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 10pt;"&gt;&lt;span style="font-family: Calibri;"&gt;series of images character sheets possible links to show reels&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 10pt;"&gt;&lt;span style="font-family: Calibri;"&gt;&lt;u&gt;Contact details&lt;/u&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 10pt;"&gt;&lt;span style="font-family: Calibri;"&gt;How&amp;nbsp;to contact me my details email; possibility using a contact form&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 10pt;"&gt;&lt;span style="font-family: Calibri;"&gt;&lt;u&gt;Resume&lt;/u&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 10pt;"&gt;work history &lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 10pt;"&gt;&lt;span style="font-family: Calibri;"&gt;&lt;u&gt;Other details&lt;/u&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 10pt;"&gt;possible&amp;nbsp; extra information, competitions entered and results&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 10pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 10pt;"&gt;&lt;span style="font-family: Calibri;"&gt;I’ve started construction of an online portfolio see link below&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 10pt;"&gt;&lt;a href="http://stevemullisart.weebly.com/"&gt;&lt;span style="font-family: Calibri;"&gt;http://stevemullisart.weebly.com/&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 10pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 10pt;"&gt;&lt;u&gt;&lt;span style="font-family: Calibri;"&gt;Character presentation sheets&lt;/span&gt;&lt;/u&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 10pt;"&gt;&lt;span style="font-family: Calibri;"&gt;Star Wars: Gamorrean Guard, Jabba the Hutt,&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 10pt;"&gt;&lt;span style="font-family: Calibri;"&gt;Below are some examples of presentation sheets and the possible styles I could use&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 10pt;"&gt;&lt;a href="http://1.bp.blogspot.com/-LsiIxLiI0kc/TV0SFEGS1DI/AAAAAAAAAFM/SazBYDqI3P8/s1600/character+sheets.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="226" j6="true" src="http://1.bp.blogspot.com/-LsiIxLiI0kc/TV0SFEGS1DI/AAAAAAAAAFM/SazBYDqI3P8/s320/character+sheets.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 10pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 10pt;"&gt;&lt;u&gt;&lt;span style="font-family: Calibri;"&gt;Video show reel: &lt;/span&gt;&lt;/u&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 10pt;"&gt;&lt;span style="font-family: Calibri;"&gt;Z-brush turntable: anatomy Jason vs. Slain of the hydra&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 10pt;"&gt;&lt;span style="font-family: Calibri;"&gt;Possibility of having all the work on one reel or multiple reels&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 10pt;"&gt;Final&lt;br /&gt;Most important aspect of the assessment is the online website portfolio, the website is my main place where my work can be viewed.&lt;br /&gt;&lt;br /&gt;also looking at the possibility of getting some&amp;nbsp;business cards printed.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7212160746643091312-2120867158047855408?l=stevemullis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevemullis.blogspot.com/feeds/2120867158047855408/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevemullis.blogspot.com/2011/02/professional-practice-assessment.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7212160746643091312/posts/default/2120867158047855408'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7212160746643091312/posts/default/2120867158047855408'/><link rel='alternate' type='text/html' href='http://stevemullis.blogspot.com/2011/02/professional-practice-assessment.html' title='Professional Practice Assessment'/><author><name>Steve Mullis</name><uri>http://www.blogger.com/profile/00388807404754777619</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_bEbNiu6_PmU/TRI4_Q3grjI/AAAAAAAAACk/Dv1OvntAT7E/S220/tauntaun_head_bloger.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-LsiIxLiI0kc/TV0SFEGS1DI/AAAAAAAAAFM/SazBYDqI3P8/s72-c/character+sheets.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7212160746643091312.post-8022143979537663209</id><published>2011-02-10T09:13:00.001-08:00</published><updated>2011-02-10T09:13:52.560-08:00</updated><title type='text'>End of year show</title><content type='html'>&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;span style="font-family: Calibri;"&gt;Looking into possibility of companies coming to our end of year show I’ve tried to pick a mixture of companies from the local area and further afield in the UK e.g. Frame store is London based and the largest employer and are taking on staff at this moment. &lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;a href="http://www.framestore.com/"&gt;&lt;span style="font-family: Calibri;"&gt;http://www.framestore.com/&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;a href="http://crytek.com/career/studios/overview/nottingham"&gt;&lt;span style="font-family: Calibri;"&gt;http://crytek.com/career/studios/overview/nottingham&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;a href="http://lionhead.com/"&gt;&lt;span style="font-family: Calibri;"&gt;http://lionhead.com/&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;a href="http://www.ttgames.com/"&gt;&lt;span style="font-family: Calibri;"&gt;http://www.ttgames.com/&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7212160746643091312-8022143979537663209?l=stevemullis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevemullis.blogspot.com/feeds/8022143979537663209/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevemullis.blogspot.com/2011/02/end-of-year-show.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7212160746643091312/posts/default/8022143979537663209'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7212160746643091312/posts/default/8022143979537663209'/><link rel='alternate' type='text/html' href='http://stevemullis.blogspot.com/2011/02/end-of-year-show.html' title='End of year show'/><author><name>Steve Mullis</name><uri>http://www.blogger.com/profile/00388807404754777619</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_bEbNiu6_PmU/TRI4_Q3grjI/AAAAAAAAACk/Dv1OvntAT7E/S220/tauntaun_head_bloger.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7212160746643091312.post-7877765480396131564</id><published>2011-02-06T08:46:00.000-08:00</published><updated>2011-02-06T08:46:39.255-08:00</updated><title type='text'>New thinking on show reel</title><content type='html'>&lt;div class="MsoNormal" style="background: white; margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;span lang="EN" style="color: #333333; mso-ansi-language: EN; mso-ascii-font-family: Calibri; mso-bidi-font-family: Arial; mso-fareast-font-family: 'Times New Roman'; mso-fareast-language: EN-GB; mso-font-kerning: 18.0pt; mso-hansi-font-family: Calibri;"&gt;&lt;span style="font-family: inherit;"&gt;The&amp;nbsp; first part of this show reel with the knight is the bit I'm hoping to replicate for my show reel as my models are character and based within&amp;nbsp;a mini scene,&amp;nbsp;its the closest example of what I hope to achieve style wise and with timing.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="background: white; margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="background: white; margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;b&gt;&lt;span lang="EN" style="color: #333333; mso-ansi-language: EN; mso-ascii-font-family: Calibri; mso-bidi-font-family: Arial; mso-fareast-font-family: 'Times New Roman'; mso-fareast-language: EN-GB; mso-font-kerning: 18.0pt; mso-hansi-font-family: Calibri;"&gt;3D Demo Reel 2008 HD&lt;/span&gt;&lt;/b&gt;&lt;b&gt;&lt;span lang="EN" style="color: #222222; mso-ascii-font-family: Calibri; mso-bidi-font-family: Arial; mso-fareast-font-family: 'Times New Roman'; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"&gt; &lt;/span&gt;&lt;/b&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span lang="EN" style="color: #222222; mso-ansi-language: EN; mso-ascii-font-family: Calibri; mso-bidi-font-family: Arial; mso-fareast-font-family: 'Times New Roman'; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"&gt;mancubus&lt;/span&gt;&lt;/b&gt;&lt;span style="color: #222222; font-family: 'Arial','sans-serif'; mso-fareast-font-family: 'Times New Roman'; mso-fareast-language: EN-GB;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="background: white; margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="background: white; margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;span style="color: #222222; font-family: 'Arial','sans-serif'; mso-fareast-font-family: 'Times New Roman'; mso-fareast-language: EN-GB;"&gt;&lt;a href="http://www.youtube.com/watch?v=MNKNboyddxA&amp;amp;feature=related"&gt;&lt;span style="color: #2288bb; font-family: 'Calibri','sans-serif'; mso-bidi-font-size: 11.0pt; text-decoration: none; text-underline: none;"&gt;&lt;span style="font-family: inherit;"&gt;http://www.youtube.com/watch?v=MNKNboyddxA&amp;amp;feature=related&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="background: white; margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="background: white; margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;span style="color: #222222; mso-ascii-font-family: Calibri; mso-bidi-font-family: Arial; mso-fareast-font-family: 'Times New Roman'; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"&gt;&lt;span style="font-family: inherit;"&gt;Every model&amp;nbsp;well made, textured, wire framed, seamless transition between models. If it was game art show reel the models UV and texture maps&amp;nbsp;would possibly be needed to be displayed in some way.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="background: white; margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="background: white; margin: 0cm 0cm 0pt; text-align: center;"&gt;&lt;span style="color: #222222; mso-ascii-font-family: Calibri; mso-bidi-font-family: Arial; mso-fareast-font-family: 'Times New Roman'; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"&gt;&lt;em&gt;&lt;strong&gt;&lt;u&gt;&lt;span style="font-family: inherit;"&gt;Issues I face&lt;/span&gt;&lt;/u&gt;&lt;/strong&gt;&lt;/em&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="background: white; margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;span style="color: #222222; mso-ascii-font-family: Calibri; mso-bidi-font-family: Arial; mso-fareast-font-family: 'Times New Roman'; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"&gt;&lt;strong&gt;&lt;em&gt;&lt;u&gt;Show Reel&lt;/u&gt;&lt;/em&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="background: white; margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="color: #222222; font-size: 10pt; mso-ascii-font-family: Calibri; mso-bidi-font-family: Arial; mso-fareast-font-family: 'Times New Roman'; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"&gt;&lt;span style="color: black; font-family: Times New Roman;"&gt;&lt;span style="color: black; font-family: 'Times New Roman','serif'; font-size: 12pt; mso-fareast-font-family: 'Times New Roman'; mso-fareast-language: EN-GB;"&gt;&lt;div class="MsoNormal" style="background: white; margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;span&gt;&lt;em&gt;&lt;span style="font-family: inherit;"&gt;How to set up and move cameras taking into consideration some of my scenes have two or more characters in them.&lt;/span&gt;&lt;/em&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="background: white; margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;span&gt;&lt;em&gt;&lt;strong&gt;&lt;span style="font-family: inherit;"&gt;[Possibility to show all characters in one scene then re-display them posed individually]&lt;/span&gt;&lt;/strong&gt;&lt;/em&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="background: white; margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="background: white; margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;em&gt;&lt;span style="font-family: inherit;"&gt;What should I render in?&lt;/span&gt;&lt;/em&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="background: white; margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="background: white; margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;span style="color: black; font-family: 'Times New Roman','serif'; font-size: 12pt; mso-fareast-font-family: 'Times New Roman'; mso-fareast-language: EN-GB;"&gt;&lt;em&gt;&lt;span style="font-family: inherit;"&gt;How to render out at the correct resolution?&lt;/span&gt;&lt;/em&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="background: white; margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="background: white; margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;span style="color: black; font-family: 'Times New Roman','serif'; font-size: 12pt; mso-fareast-font-family: 'Times New Roman'; mso-fareast-language: EN-GB;"&gt;&lt;em&gt;&lt;span style="font-family: inherit;"&gt;How to edit it all together?I don't really understand After-Effects and don't have it at home to practice with.&lt;/span&gt;&lt;/em&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="background: white; margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="background: white; margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;span style="color: black; font-family: 'Times New Roman','serif'; font-size: 12pt; mso-fareast-font-family: 'Times New Roman'; mso-fareast-language: EN-GB;"&gt;&lt;em&gt;&lt;strong&gt;&lt;span style="font-family: inherit;"&gt;Note:[High Possibility my anatomy scene will be rendered in Z Brush due to the fact they are not game models and are high poly sculpts showing very detailed an human anatomy posed in a battle scene from Jason and the Argonauts].&lt;/span&gt;&lt;/strong&gt;&lt;/em&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="background: white; margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="background: white; margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;span style="color: black; font-family: 'Times New Roman','serif'; font-size: 12pt; mso-fareast-font-family: 'Times New Roman'; mso-fareast-language: EN-GB;"&gt;&lt;em&gt;&lt;strong&gt;Time left&lt;/strong&gt;&lt;/em&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="background: white; margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;span&gt;I'm also thinking to give more time to presentation and wont redo&amp;nbsp; my character model from the second year Professor Grim&amp;nbsp;, There is too much to do on him&amp;nbsp;I would&amp;nbsp;have to start from scratch I just wouldn't have enough time to get everything done.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="background: white; margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;span&gt;Instead I'm going g to tidy up my scenes from advanced real time rendering e.g. Jabba's throne, and bake c3po to his low polymesh to become a game model. and try to polish what I've already got.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="background: white; margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="background: white; margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;span&gt;Also i will look into the possibility of buying Marmoset for rendering my game characters.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="background: white; margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="background: white; margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class="MsoNormal" style="background: white; margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7212160746643091312-7877765480396131564?l=stevemullis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevemullis.blogspot.com/feeds/7877765480396131564/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevemullis.blogspot.com/2011/02/new-thinking-on-show-reel.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7212160746643091312/posts/default/7877765480396131564'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7212160746643091312/posts/default/7877765480396131564'/><link rel='alternate' type='text/html' href='http://stevemullis.blogspot.com/2011/02/new-thinking-on-show-reel.html' title='New thinking on show reel'/><author><name>Steve Mullis</name><uri>http://www.blogger.com/profile/00388807404754777619</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_bEbNiu6_PmU/TRI4_Q3grjI/AAAAAAAAACk/Dv1OvntAT7E/S220/tauntaun_head_bloger.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7212160746643091312.post-8468777312280578186</id><published>2010-12-21T04:04:00.000-08:00</published><updated>2010-12-21T04:53:40.969-08:00</updated><title type='text'>Showreel</title><content type='html'>&lt;span style="font-family: Calibri;"&gt;Note: Each character will be within their own mini scene with props not by themselves&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;object height="385" width="480"&gt;&lt;param name="movie" value="http://www.youtube.com/v/aUfTJ4Qu6Yk?fs=1&amp;amp;hl=en_GB"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/aUfTJ4Qu6Yk?fs=1&amp;amp;hl=en_GB" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;House Sheet&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_bEbNiu6_PmU/TRCZrM_p1uI/AAAAAAAAACM/FxKvrGtW3ZU/s1600/header.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="226" n4="true" src="http://1.bp.blogspot.com/_bEbNiu6_PmU/TRCZrM_p1uI/AAAAAAAAACM/FxKvrGtW3ZU/s320/header.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_bEbNiu6_PmU/TRCZwMlNMYI/AAAAAAAAACQ/wFyDOPaZ4KI/s1600/C_3posheet.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="226" n4="true" src="http://4.bp.blogspot.com/_bEbNiu6_PmU/TRCZwMlNMYI/AAAAAAAAACQ/wFyDOPaZ4KI/s320/C_3posheet.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: Calibri;"&gt;Music&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;span style="font-family: Calibri;"&gt;At this moment I don’t really want to add music to my showreel, if eventually I do decide to it will be unobtrusive, no lyrics not pulse pounding something with subtly and mood. Possibly something different from the current trend? Maybe classical music, which I haven’t heard extensively yet on anyone’s show reel.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;span style="font-family: Calibri;"&gt;Also I may use musical themes that transition between models&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;span style="font-family: Calibri;"&gt;For example: Concerning Star Wars there is a very subtle piece of orchestral music when Luke Skywalker enters Jabba’s throne room.&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;span style="font-family: Calibri;"&gt;Then transition this to another piece of music for the next model&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;span style="color: black;"&gt;&lt;span style="font-family: Calibri;"&gt;Each scene will be divided similar to before yet I will smoothly&amp;nbsp;pan around the two characters and focus on individual details I have allowed ten more seconds for each scene respectively and allowed time to display both sets of detail maps Diffuse Normal etc...&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;u&gt;&lt;span style="color: black;"&gt;&lt;span style="font-family: Calibri;"&gt;Four different scenes show-reel scenes &lt;/span&gt;&lt;/span&gt;&lt;/u&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;span style="color: black;"&gt;&lt;span style="font-family: Calibri;"&gt;Start 4 seconds with my details&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;span style="color: black;"&gt;&lt;span style="font-family: Calibri;"&gt;(1)Anatomy study showing two different characters battling in one scene 30 seconds&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;span style="color: black;"&gt;&lt;span style="font-family: Calibri;"&gt;(2)Star Wars scene 1; C-3PO with Han Solo in carbonite gallery 30 sec&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;span style="color: black;"&gt;&lt;span style="font-family: Calibri;"&gt;(3)Star Wars scene 2; Jabba the Hutt and Gamorrean Guard throne room 30 seconds&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;span style="color: black;"&gt;&lt;span style="font-family: Calibri;"&gt;(4)Concept sculpt professor grim [&lt;i style="mso-bidi-font-style: normal;"&gt;the total reworking of my second year character in Z Brush&lt;/i&gt;] 20 seconds&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;span style="color: black;"&gt;&lt;span style="font-family: Calibri;"&gt;End with my details 6 seconds&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;span style="color: black;"&gt;&lt;span style="font-family: Calibri;"&gt;Note: possibility of my details being on thorough the duration of the show-reel possibly in the boarder&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: Calibri;"&gt;Further improvement I will make to my own skills&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: Calibri;"&gt;(1)Area that needs improvement&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;span style="font-family: Calibri;"&gt;Anatomical knowledge&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;span style="font-family: Calibri;"&gt;And practical application of this acquired knowledge concerning 3D modelling and sculpting.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: Calibri;"&gt;Method to achieve improvement&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;span style="font-family: Calibri;"&gt;Studying relevant sources regarding anatomy.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;span style="font-family: Calibri;"&gt;Also two of my projects for Advanced Modelling and Animation are accurate human anatomy based sculpts. Including &lt;b style="mso-bidi-font-weight: normal;"&gt;(A)&lt;/b&gt; a skeleton with tendons and some muscle structure and &lt;b style="mso-bidi-font-weight: normal;"&gt;(B)&lt;/b&gt; a realistic athletic male physic. Both are posed in battle.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: Calibri;"&gt;(2)Area that needs improvement&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;span style="font-family: Calibri;"&gt;Knowledge of Z-Brush and use of it daily regarding; character and creature work.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;span style="font-family: Calibri;"&gt;It’s very difficult to find the time I would like to use Z-brush. I’m hoping after Christmas this will change, I won’t have any major environmental work to do so can and most of my advanced modelling and animation module work will be done using it.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: Calibri;"&gt;(3)Area that needs improvement&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;span style="font-family: Calibri;"&gt;Better presentation of art work, I believe the quality of my art work has increased dramatically and seems to be getting better day by day my only concern is how to best show off that work.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: Calibri;"&gt;Method to achieve improvement&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;span style="font-family: Calibri;"&gt;It’s clear that looking at portfolios has helped a lot, and doing the following exercise in putting together a show reel and a house sheet, has shown me some sort comings concerning presentation, I’m getting a better idea, and I’m glad I did this exercise now and not later.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;span style="font-family: Calibri;"&gt;For the house sheet I’m going to do few different ones after Christmas experiment with styles boarders back grounds so-forth&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: Calibri;"&gt;Self Promotion &lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;span style="font-family: Calibri;"&gt;My first task in January after I’ve posted my final real-time rendering work on the blog is to take that work and display it on my own web page.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;span style="font-family: Calibri;"&gt;For my website I’m going to use &lt;/span&gt;&lt;a href="http://www.weebly.com/"&gt;&lt;span style="font-family: Calibri;"&gt;http://www.weebly.com/&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;span style="font-family: Calibri;"&gt;The following artists’ website was made using the above &lt;/span&gt;&lt;a href="http://juanvalencia3d.weebly.com/"&gt;&lt;span style="font-family: Calibri;"&gt;http://juanvalencia3d.weebly.com/&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;span style="font-family: Calibri;"&gt;I have also signed up to pretty much every forum so will also post there in the New Year. However due to recent research I’m wondering if maybe there are some other. Art, Film or Illustration forums I’ve not researched yet that could be a good option as well, it may also yield some different kind of feedback.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;span style="font-family: Calibri;"&gt;I am also considering having some quality renders printed off in a portfolio that I could take to trade shows. Maybe even handout some business cards with my details in conjunction with this.&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7212160746643091312-8468777312280578186?l=stevemullis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevemullis.blogspot.com/feeds/8468777312280578186/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevemullis.blogspot.com/2010/12/show-reel.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7212160746643091312/posts/default/8468777312280578186'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7212160746643091312/posts/default/8468777312280578186'/><link rel='alternate' type='text/html' href='http://stevemullis.blogspot.com/2010/12/show-reel.html' title='Showreel'/><author><name>Steve Mullis</name><uri>http://www.blogger.com/profile/00388807404754777619</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_bEbNiu6_PmU/TRI4_Q3grjI/AAAAAAAAACk/Dv1OvntAT7E/S220/tauntaun_head_bloger.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_bEbNiu6_PmU/TRCZrM_p1uI/AAAAAAAAACM/FxKvrGtW3ZU/s72-c/header.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7212160746643091312.post-2454899559159749745</id><published>2010-12-21T02:38:00.000-08:00</published><updated>2010-12-21T02:38:41.557-08:00</updated><title type='text'>Standing out in a crowd</title><content type='html'>&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;span style="mso-ascii-font-family: Calibri; mso-ascii-theme-font: minor-latin; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin;"&gt;&lt;span style="font-family: Calibri;"&gt;The research I’ve been conducting has helped me to see the benefit of looking beyond games yet still having something that can relate strongly to character artists and employers within the games industry.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;span style="mso-ascii-font-family: Calibri; mso-ascii-theme-font: minor-latin; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin;"&gt;&lt;span style="font-family: Calibri;"&gt;I’ve noticed other graduate character artist lack especially in one area and don’t demonstrate effectively a solid knowledge of anatomy. &lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;span style="mso-ascii-font-family: Calibri; mso-ascii-theme-font: minor-latin; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin;"&gt;&lt;span style="font-family: Calibri;"&gt;This is why two of my models for next semesters Advanced Modelling and Animation are accurately anatomy based sculpts and not game models.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="mso-ascii-font-family: Calibri; mso-ascii-theme-font: minor-latin; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin;"&gt;&lt;span style="font-family: Calibri;"&gt;Source of good practice&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;span style="font-family: Calibri;"&gt;&lt;span style="mso-ascii-font-family: Calibri; mso-ascii-theme-font: minor-latin; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin;"&gt;This also fits in with an interview I read with &lt;/span&gt;&lt;span style="color: black; mso-ascii-font-family: Calibri; mso-ascii-theme-font: minor-latin; mso-bidi-font-family: Arial; mso-bidi-font-weight: bold; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin;"&gt;Ubisoft&lt;/span&gt;&lt;span style="color: black; mso-ascii-font-family: Calibri; mso-ascii-theme-font: minor-latin; mso-bidi-font-family: Arial; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin;"&gt; &lt;/span&gt;&lt;span style="mso-ascii-font-family: Calibri; mso-ascii-theme-font: minor-latin; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin;"&gt;character artist&lt;strong&gt;&lt;span style="color: black; font-family: 'Calibri','sans-serif'; font-weight: normal; mso-ascii-theme-font: minor-latin; mso-bidi-font-weight: bold; mso-hansi-theme-font: minor-latin;"&gt; Magdalena Dadela.&lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;strong&gt;&lt;span style="color: black; font-family: 'Calibri','sans-serif'; font-weight: normal; mso-ascii-theme-font: minor-latin; mso-bidi-font-weight: bold; mso-hansi-theme-font: minor-latin;"&gt;The interviewer asks this question.&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: justify;" xmlns="http://www.w3.org/1999/xhtml"&gt;&lt;em&gt;&lt;span style="color: black; font-family: 'Calibri','sans-serif'; font-style: normal; mso-ascii-theme-font: minor-latin; mso-bidi-font-style: italic; mso-hansi-theme-font: minor-latin;"&gt;&lt;strong&gt;“Last question. &lt;/strong&gt;&lt;em&gt;You have a few years in this industry under your belt now, and have no doubt learned some lessons on the way. If you had to give one piece of advice to a current student who’s specializing in modelling, what would it be?&lt;/em&gt;&lt;/span&gt;&lt;/em&gt;&lt;/div&gt;&lt;div style="text-align: justify;" xmlns="http://www.w3.org/1999/xhtml"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;" xmlns="http://www.w3.org/1999/xhtml"&gt;&lt;em&gt;&lt;span style="color: black; font-family: 'Calibri','sans-serif'; font-style: normal; mso-ascii-theme-font: minor-latin; mso-bidi-font-style: italic; mso-hansi-theme-font: minor-latin;"&gt;&lt;strong&gt;Magdalena:&lt;/strong&gt; &lt;em&gt;for character modellers, I’d say concentrate on your anatomy. I know it’s cool to do monsters and stuff, but it’s better to be able to show that you know how to make a convincing human – especially if you’re aiming to work in computer games. If you know the basic rules, then you can break them to create deformed creatures. It doesn’t work the other way around.”&lt;/em&gt;&lt;/span&gt;&lt;/em&gt;&lt;/div&gt;&lt;div style="text-align: justify;" xmlns="http://www.w3.org/1999/xhtml"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span style="color: black; font-family: 'Calibri','sans-serif'; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;"&gt;The whole transcript can be found at the link below&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="color: black; font-family: 'Calibri','sans-serif'; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;"&gt;&lt;a href="http://www.vfs.com/blog/2010/02/19/magdalena-dadela-zbrush-ace/"&gt;&lt;span style="color: #888888;"&gt;http://www.vfs.com/blog/2010/02/19/magdalena-dadela-zbrush-ace/&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="text-align: justify;" xmlns="http://www.w3.org/1999/xhtml"&gt;&lt;span style="color: #888888;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div xmlns="http://www.w3.org/1999/xhtml"&gt;&lt;span style="color: black; font-family: 'Calibri','sans-serif'; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;"&gt;&lt;strong&gt;My&amp;nbsp;conclusion&lt;/strong&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;" xmlns="http://www.w3.org/1999/xhtml"&gt;&lt;span style="color: black; font-family: 'Calibri','sans-serif'; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;"&gt;Reading this interview and looking at some poor character models help me understand that what I am about to do concerning anatomy I’ve not really seen in many if any show reels. It’s a risk but if it’s something different I hope it gets me noticed. &lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span style="color: black; font-family: 'Calibri','sans-serif'; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;"&gt;&lt;/span&gt;&amp;nbsp;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span style="color: black; font-family: 'Calibri','sans-serif'; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;"&gt;If not it will be an excellent technical exercise that will never go out of date and can be constantly in my portfolio.&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;span style="mso-ascii-font-family: Calibri; mso-ascii-theme-font: minor-latin; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin;"&gt;&lt;span style="font-family: Calibri;"&gt;I see this as an opportunity to stand out from the crowd. I&amp;nbsp; will still have game models, the Star Wars ones I’ve been working on plus the gamorrean guard I’m working on for Phil.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;span style="mso-ascii-font-family: Calibri; mso-ascii-theme-font: minor-latin; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin;"&gt;&lt;span style="font-family: Calibri;"&gt;However If I just show game models it doesn’t truly show the true extent of my ability. I’ve looked at other graduate student artists who do characters and noticed most of them are game models and many are their own concepts.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;span style="font-family: Calibri;"&gt;&lt;u&gt;&lt;span style="mso-ascii-font-family: Calibri; mso-ascii-theme-font: minor-latin; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin;"&gt;&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;&lt;/span&gt;&lt;i style="mso-bidi-font-style: normal;"&gt;The problem with this is that your own concept can never be wrong, you can put it down to artistic styling&lt;/i&gt;&lt;/span&gt;&lt;/u&gt;&lt;span style="mso-ascii-font-family: Calibri; mso-ascii-theme-font: minor-latin; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin;"&gt;. &lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;span style="mso-ascii-font-family: Calibri; mso-ascii-theme-font: minor-latin; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin;"&gt;&lt;span style="font-family: Calibri;"&gt;Which is why I’ve chosen easily recognisable characters and human anatomy for my portfolio because you could see and source material quickly that could prove or disprove the accuracy and quality of the model or sculpt.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7212160746643091312-2454899559159749745?l=stevemullis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevemullis.blogspot.com/feeds/2454899559159749745/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevemullis.blogspot.com/2010/12/standing-out-in-crowd_7142.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7212160746643091312/posts/default/2454899559159749745'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7212160746643091312/posts/default/2454899559159749745'/><link rel='alternate' type='text/html' href='http://stevemullis.blogspot.com/2010/12/standing-out-in-crowd_7142.html' title='Standing out in a crowd'/><author><name>Steve Mullis</name><uri>http://www.blogger.com/profile/00388807404754777619</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_bEbNiu6_PmU/TRI4_Q3grjI/AAAAAAAAACk/Dv1OvntAT7E/S220/tauntaun_head_bloger.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7212160746643091312.post-3262984920971613640</id><published>2010-12-21T02:01:00.000-08:00</published><updated>2010-12-21T02:01:10.668-08:00</updated><title type='text'>options and opportunities</title><content type='html'>&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: Calibri;"&gt;Options and opportunities for employment&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;span style="font-family: Calibri;"&gt;All of the website links below are good examples of where a character and creature artist could work&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;span style="font-family: Calibri;"&gt;As I was thinking about where I may work, it occurs to me to make my options as wide as possible it’s easy just to get caught in the trap that you can only work in games but through my research I have found there are far more options if you’re open minded than their first appears to be.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;span style="font-family: Calibri;"&gt;Related industries:&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt 72pt;"&gt;&lt;span style="font-family: Calibri;"&gt;Game&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt 72pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt 72pt;"&gt;&lt;a href="http://www.bizarrecreations.com/jobs/"&gt;&lt;span style="font-family: Calibri;"&gt;http://www.bizarrecreations.com/jobs/&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt 72pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt 72pt;"&gt;&lt;a href="http://www.bioware.com/careers"&gt;&lt;span style="font-family: Calibri;"&gt;http://www.bioware.com/careers&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt 72pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt 72pt;"&gt;&lt;a href="http://jobs.zenimax.com/index.php?a=view_job&amp;amp;jobid=7"&gt;&lt;span style="font-family: Calibri;"&gt;http://jobs.zenimax.com/index.php?a=view_job&amp;amp;jobid=7&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt 72pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt 72pt;"&gt;&lt;a href="http://www.crytek.com/career/offers/overview/nottingham/art-animation"&gt;&lt;span style="font-family: Calibri;"&gt;http://www.crytek.com/career/offers/overview/nottingham/art-animation&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt 72pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt 72pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt 72pt;"&gt;&lt;span style="font-family: Calibri;"&gt;Film&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt 72pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt 72pt;"&gt;&lt;a href="http://www.dneg.com/"&gt;&lt;span style="font-family: Calibri;"&gt;http://www.dneg.com/&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt 72pt;"&gt;&lt;a href="http://www.dreamworksstudios.com/about/faq"&gt;&lt;span style="font-family: Calibri;"&gt;http://www.dreamworksstudios.com/about/faq&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt 72pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt 72pt;"&gt;&lt;a href="http://www.wetafx.co.nz/reels/characters/"&gt;&lt;span style="font-family: Calibri;"&gt;http://www.wetafx.co.nz/reels/characters/&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt 72pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt 72pt;"&gt;&lt;span style="font-family: Calibri;"&gt;TV&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt 72pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt 72pt;"&gt;&lt;a href="http://www.themill.com/work.aspx?loc=London"&gt;&lt;span style="font-family: Calibri;"&gt;http://www.themill.com/work.aspx?loc=London&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt 72pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt 72pt;"&gt;&lt;a href="http://www.3d-imaging.co.uk/"&gt;&lt;span style="font-family: Calibri;"&gt;http://www.3d-imaging.co.uk/&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt 72pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt 72pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt 72pt;"&gt;&lt;span style="font-family: Calibri;"&gt;Advertising&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt 72pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt 72pt;"&gt;&lt;a href="http://www.3-da.com/?gclid=CLGg4Yf48qUCFQse4QodXlXzoQ"&gt;&lt;span style="font-family: Calibri;"&gt;http://www.3-da.com/?gclid=CLGg4Yf48qUCFQse4QodXlXzoQ&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt 72pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt 72pt;"&gt;&lt;a href="http://3danimation.e-spaces.com/characteranimation.html"&gt;&lt;span style="font-family: Calibri;"&gt;http://3danimation.e-spaces.com/characteranimation.html&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt 72pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt 72pt;"&gt;&lt;a href="http://www.kingbee.co.uk/animation-services-uk/commercial-animation-studio-uk/UK-fusion-3D-commercial-animation-studio-uk.asp"&gt;&lt;span style="font-family: Calibri;"&gt;http://www.kingbee.co.uk/animation-services-uk/commercial-animation-studio-uk/UK-fusion-3D-commercial-animation-studio-uk.asp&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt 72pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt 72pt;"&gt;&lt;span style="font-family: Calibri;"&gt;Illustration&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt 72pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt 72pt;"&gt;&lt;a href="http://www.linkism.com/graphic-design/illustrators/index.htm"&gt;&lt;span style="font-family: Calibri;"&gt;http://www.linkism.com/graphic-design/illustrators/index.htm&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt 72pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt 72pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt 72pt;"&gt;&lt;a href="http://www.lunarstudio.com/portfolio/illustration-renderings.html"&gt;&lt;span style="font-family: Calibri;"&gt;http://www.lunarstudio.com/portfolio/illustration-renderings.html&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt 72pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt 72pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt 72pt;"&gt;&lt;a href="http://www.designzzz.com/10-outstanding-3d-character-designs-and-illustrations/"&gt;&lt;span style="font-family: Calibri;"&gt;http://www.designzzz.com/10-outstanding-3d-character-designs-and-illustrations/&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt 72pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt 72pt;"&gt;&lt;a href="http://www.childrensillustrators.com/?gclid=CO67tNSP86UCFc0e4Qodwwsupw"&gt;&lt;span style="font-family: Calibri;"&gt;http://www.childrensillustrators.com/?gclid=CO67tNSP86UCFc0e4Qodwwsupw&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7212160746643091312-3262984920971613640?l=stevemullis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevemullis.blogspot.com/feeds/3262984920971613640/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevemullis.blogspot.com/2010/12/options-and-opportunities.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7212160746643091312/posts/default/3262984920971613640'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7212160746643091312/posts/default/3262984920971613640'/><link rel='alternate' type='text/html' href='http://stevemullis.blogspot.com/2010/12/options-and-opportunities.html' title='options and opportunities'/><author><name>Steve Mullis</name><uri>http://www.blogger.com/profile/00388807404754777619</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_bEbNiu6_PmU/TRI4_Q3grjI/AAAAAAAAACk/Dv1OvntAT7E/S220/tauntaun_head_bloger.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7212160746643091312.post-4946182388825425490</id><published>2010-12-21T00:59:00.000-08:00</published><updated>2010-12-21T00:59:54.469-08:00</updated><title type='text'>Issues faced as an artist &amp; requirements</title><content type='html'>&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;span style="font-family: Calibri;"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;Issues faced as an artist:&lt;/b&gt; The main issues of concern is having enough time to create the art assets to high enough standard and having enough character and creature assets to show in a portfolio and webpage to show my quality as a potential character artist.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;span style="font-family: Calibri;"&gt;I work for as many hours as I can, up to fourteen hours a day seven days a week, across all my university tasks, I would like to dedicate more time to creating characters and creatures and learning new techniques yet this isn’t possible at this time due to the demand of various course modules and the extra content they require.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;span style="font-family: Calibri;"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;New process to learn&lt;/b&gt;: It’s more a continued learning and development that’s needed, across all fields of discipline. I would define this more as refining the workflow pipeline. This would entail any new process which helps the artist accurately and effectively achieve an artistic result to an equally high or higher standard than before yet in a quicker time.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;i style="mso-bidi-font-style: normal;"&gt;&lt;u&gt;&lt;span style="font-family: Calibri;"&gt;Example&lt;/span&gt;&lt;/u&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;span style="font-family: Calibri;"&gt;A good example is when using Z-Brush and Maya learning how to use Go-Z in Z-Brush to speeded up my work flow rather than importing and exporting which can take a few minutes and making sure all the texture and normal maps are properly applied reloading them.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;span style="font-family: Calibri;"&gt;Now with the Go-Z you drop the model in Z-Brush to its lowest sub division level and click the Go-Z button you’ve installed and Z -brush opens up Maya with your model and all the maps applied. Then when you’ve made your adjustments you use the Go-Z button you’ve have installed in Maya and then Maya sends the model back to Z-Brush with everything updated automatically this process takes only a few seconds. Also say if you are working on a model in Maya you can click Go-Z in the Maya tool shelf and it will open up Z-Brush with your model ready to go for sculpting in the correct position even if it’s never been into Z-Brush before. You don’t have to export it as an obj it does it automatically and assigned the necessary groupings for the sub tools.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;span style="font-family: Calibri;"&gt;I believe that updating and refining my workflow like the above will enhance my efficiency of the product in my portfolio and the quality of my work skill-set, helping me become more confident and refined as a 3D artist therefore more employable.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;span style="font-family: Calibri;"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;Choice of technology:&lt;/b&gt; The choice of technology is dictated by the requirements of the field; my preference is Autodesk Maya, Photoshop and Z-Brush.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;span style="font-family: Calibri;"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;Requirements for field:&lt;/b&gt; Knowledge of a 3d application such as Maya or Max, knowledge of 2d application Photoshop and knowledge of sculpting package Z-Brush. You can sculpt characters using Autodesk Mudbox, yet the expected industry standard for gaming and film is Z-brush so as a character artist who is looking to make their selves employable as possible, Z-Brush is by far the more important of the two.&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7212160746643091312-4946182388825425490?l=stevemullis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevemullis.blogspot.com/feeds/4946182388825425490/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevemullis.blogspot.com/2010/12/issues-faced-as-artist-requirements.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7212160746643091312/posts/default/4946182388825425490'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7212160746643091312/posts/default/4946182388825425490'/><link rel='alternate' type='text/html' href='http://stevemullis.blogspot.com/2010/12/issues-faced-as-artist-requirements.html' title='Issues faced as an artist &amp; requirements'/><author><name>Steve Mullis</name><uri>http://www.blogger.com/profile/00388807404754777619</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_bEbNiu6_PmU/TRI4_Q3grjI/AAAAAAAAACk/Dv1OvntAT7E/S220/tauntaun_head_bloger.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7212160746643091312.post-8726143856880636936</id><published>2010-12-21T00:54:00.000-08:00</published><updated>2010-12-21T00:54:22.672-08:00</updated><title type='text'>Evidence of chosen area of practice</title><content type='html'>&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;span style="font-family: Calibri;"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;Evidence: &lt;/b&gt;Here are some of the sculpts I have done Han Solo is nearly finished the Gamorrean Guard is for Phil’s Advanced Modelling and Animation is only just really started about a quarter done. The Tauntaun head is finished but I may return to it next semester before its part of my final two Star Wars portfolio scenes, with C-3PO and Jabba the Hutt.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_bEbNiu6_PmU/TRBqqtfv58I/AAAAAAAAAB8/n9u17Jvo85U/s1600/solo+carbonite.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" n4="true" src="http://3.bp.blogspot.com/_bEbNiu6_PmU/TRBqqtfv58I/AAAAAAAAAB8/n9u17Jvo85U/s320/solo+carbonite.jpg" width="226" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_bEbNiu6_PmU/TRBqvQLqyyI/AAAAAAAAACA/XaxmXwEiPds/s1600/gamorrean.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="226" n4="true" src="http://1.bp.blogspot.com/_bEbNiu6_PmU/TRBqvQLqyyI/AAAAAAAAACA/XaxmXwEiPds/s320/gamorrean.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_bEbNiu6_PmU/TRBqzRdOuqI/AAAAAAAAACE/V2HpQWzXl-Q/s1600/tauntaun_head_final.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="226" n4="true" src="http://4.bp.blogspot.com/_bEbNiu6_PmU/TRBqzRdOuqI/AAAAAAAAACE/V2HpQWzXl-Q/s320/tauntaun_head_final.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7212160746643091312-8726143856880636936?l=stevemullis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevemullis.blogspot.com/feeds/8726143856880636936/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevemullis.blogspot.com/2010/12/evidence-of-chosen-area-of-practice.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7212160746643091312/posts/default/8726143856880636936'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7212160746643091312/posts/default/8726143856880636936'/><link rel='alternate' type='text/html' href='http://stevemullis.blogspot.com/2010/12/evidence-of-chosen-area-of-practice.html' title='Evidence of chosen area of practice'/><author><name>Steve Mullis</name><uri>http://www.blogger.com/profile/00388807404754777619</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_bEbNiu6_PmU/TRI4_Q3grjI/AAAAAAAAACk/Dv1OvntAT7E/S220/tauntaun_head_bloger.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_bEbNiu6_PmU/TRBqqtfv58I/AAAAAAAAAB8/n9u17Jvo85U/s72-c/solo+carbonite.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7212160746643091312.post-7012839737147461600</id><published>2010-12-21T00:49:00.001-08:00</published><updated>2010-12-21T00:49:53.894-08:00</updated><title type='text'>Chosen area of artistic practice</title><content type='html'>&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;span style="font-family: Calibri;"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;Chosen area of artistic practice:&lt;/b&gt; &lt;i style="mso-bidi-font-style: normal;"&gt;Character &amp;amp; Creature artist.&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;i style="mso-bidi-font-style: normal;"&gt;&lt;span style="font-family: Calibri;"&gt;(Long term Goal: 3D Character &amp;amp; Creature Concept Artist).&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;span style="font-family: Calibri;"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;u&gt;Rational&lt;/u&gt;&lt;/b&gt;&lt;u&gt; &lt;/u&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;span style="font-family: Calibri;"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;Achieving a Personal Goal:&lt;/b&gt; Over the last two and a half years after seeing a sculpted model at my at my interview with Dave Wilson at Derby University done in Z-Brush, I only ever actually wanted to do anything but characters. &lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;span style="font-family: Calibri;"&gt;All my sketch work is and was character and creature concepting but I wasn’t confident enough to pursue my dream of being a character artist, I only decided fully in September 2010 to peruse characters fully, the reason it was so late was I hadn’t had a chance to use Z-Brush until then on my own projects and had only just finished doing Z-Brush tutorials from over the summer, so wasn’t going to risk saying I would do characters if I didn’t have the ability to model them in Maya and sculpt them in Z-Brush. &lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;span style="font-family: Calibri;"&gt;As soon as I had started using Z-Brush for myself I felt confident to pursue my long term goal and I made my mind up. I hadn’t shown any of my sculpts to any one so I decided to show what I could do at my Alpha presentation, with Han Solo in carbonite and gauge the reactions. Han was only the fourth thing I had ever done in Z-Brush.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;span style="font-family: Calibri;"&gt;The reason why I hadn’t tried Z-Brush before was because I have been learning all the other programs to a good level of competence and understanding, all the tutorials I had done previously relate to Maya Photoshop and Unreal and all their many intricate facets. I have enjoyed doing props as well and will use that as a backup but characters and creatures are all I really want to do. And I will continue to work hard to achieve my goals.&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7212160746643091312-7012839737147461600?l=stevemullis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevemullis.blogspot.com/feeds/7012839737147461600/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevemullis.blogspot.com/2010/12/chosen-area-of-artistic-practice.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7212160746643091312/posts/default/7012839737147461600'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7212160746643091312/posts/default/7012839737147461600'/><link rel='alternate' type='text/html' href='http://stevemullis.blogspot.com/2010/12/chosen-area-of-artistic-practice.html' title='Chosen area of artistic practice'/><author><name>Steve Mullis</name><uri>http://www.blogger.com/profile/00388807404754777619</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_bEbNiu6_PmU/TRI4_Q3grjI/AAAAAAAAACk/Dv1OvntAT7E/S220/tauntaun_head_bloger.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7212160746643091312.post-5698188371571307352</id><published>2010-11-19T07:19:00.001-08:00</published><updated>2010-11-19T07:19:46.672-08:00</updated><title type='text'>show reel plan part 1</title><content type='html'>&lt;div class="MsoNormal" style="margin: 0cm 0cm 10pt;"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: Calibri;"&gt;Initial thoughts on my show reel&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 10pt;"&gt;&lt;span style="font-family: Calibri;"&gt;Name on screen 3 seconds fade 0-3secs or keep name subtly on screen throughout &lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 10pt;"&gt;&lt;span style="font-family: Calibri;"&gt;Title of piece 4-4secs&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 10pt;"&gt;&lt;span style="font-family: Calibri;"&gt;Pan across model 5-6secs&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 10pt;"&gt;&lt;span style="font-family: Calibri;"&gt;Show whole model turntable revolve 6-1secs&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 10pt;"&gt;&lt;span style="font-family: Calibri;"&gt;Close in on detail revolve around specific detail 17-27secs&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 10pt;"&gt;&lt;span style="font-family: Calibri;"&gt;Pan out to show whole model again &lt;i style="mso-bidi-font-style: normal;"&gt;fade&lt;/i&gt; &lt;i style="mso-bidi-font-style: normal;"&gt;transition &lt;/i&gt;to show occlusion map, normal maps, specular, and wire frame mesh also show 2d texture maps on screen at same time accompanying each phase in view 27-36secs&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 10pt;"&gt;&lt;span style="font-family: Calibri;"&gt;Zoom in on detail rotate 36 to 42secs fade to next model scene&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 10pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 10pt;"&gt;&lt;i style="mso-bidi-font-style: normal;"&gt;&lt;u&gt;&lt;span style="font-family: Calibri;"&gt;Show characters within scenes&lt;/span&gt;&lt;/u&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 10pt;"&gt;&lt;span style="font-family: Calibri;"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;Scene 1; props/setting: Jason vs slain of the hydra&lt;/b&gt; [&lt;span style="color: #333333;"&gt;Jason and the Argonauts] Greek columns stone work, possibly Corinthian type armour swords trident or spear net and shield hill top or temple outside &lt;/span&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 10pt;"&gt;&lt;span style="font-family: Calibri;"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;Scene 2; characters: &lt;/b&gt;Jason&lt;b style="mso-bidi-font-weight: normal;"&gt; &lt;/b&gt;detailed lean athletic show muscle structure anatomy. Skeleton&lt;b style="mso-bidi-font-weight: normal;"&gt; &lt;/b&gt;show bone tendon &amp;amp; ligament structure some underlying muscles correct anatomy partially decomposed&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 10pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 10pt;"&gt;&lt;span style="font-family: Calibri;"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;Scene2; props/setting:&lt;/b&gt; Jabbas throne steps, BBQ, dais/throne&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 10pt;"&gt;&lt;span style="font-family: Calibri;"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;Scene 2; characters:&lt;/b&gt; (1b) &lt;i style="mso-bidi-font-style: normal;"&gt;Jabba&lt;/i&gt;, (2b) &lt;i style="mso-bidi-font-style: normal;"&gt;C-3po&lt;/i&gt;, (3b) Gamorrean guard&lt;i style="mso-bidi-font-style: normal;"&gt; [possibly (4) salacious crumb]&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7212160746643091312-5698188371571307352?l=stevemullis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevemullis.blogspot.com/feeds/5698188371571307352/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevemullis.blogspot.com/2010/11/show-reel-plan-part-1.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7212160746643091312/posts/default/5698188371571307352'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7212160746643091312/posts/default/5698188371571307352'/><link rel='alternate' type='text/html' href='http://stevemullis.blogspot.com/2010/11/show-reel-plan-part-1.html' title='show reel plan part 1'/><author><name>Steve Mullis</name><uri>http://www.blogger.com/profile/00388807404754777619</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_bEbNiu6_PmU/TRI4_Q3grjI/AAAAAAAAACk/Dv1OvntAT7E/S220/tauntaun_head_bloger.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7212160746643091312.post-4650177707454699180</id><published>2010-11-09T00:54:00.000-08:00</published><updated>2010-11-09T00:54:26.623-08:00</updated><title type='text'>My show reel</title><content type='html'>&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;span style="font-family: Calibri;"&gt;For justification of what should be in my show reel please see the previous blog and comments attached to that blog concerning each show reel and possible does and don’ts.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;u&gt;&lt;span style="font-family: Calibri;"&gt;In brief&lt;/span&gt;&lt;/u&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;span style="font-family: Calibri;"&gt;Good quality models&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;span style="font-family: Calibri;"&gt;Good topology &lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;span style="font-family: Calibri;"&gt;For a concept, show concept through to model&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;span style="font-family: Calibri;"&gt;Clearly defined content&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;span style="font-family: Calibri;"&gt;Timing 2min to 2min 30 max&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;span style="font-family: Calibri;"&gt;Display details at beginning or end or possibly all the way through in a none destructive way&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;span style="font-family: Calibri;"&gt;Show clearly topology and maps&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;u&gt;&lt;span style="font-family: Calibri;"&gt;My chosen piece of work &lt;/span&gt;&lt;/u&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_bEbNiu6_PmU/TNkL6NAOohI/AAAAAAAAAAc/rUSaR6iU7Nc/s1600/grimNew.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="210" px="true" src="http://4.bp.blogspot.com/_bEbNiu6_PmU/TNkL6NAOohI/AAAAAAAAAAc/rUSaR6iU7Nc/s320/grimNew.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;span style="font-family: Calibri;"&gt;I have chosen Professor grim was a second year project and my first attempt at character modelling&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;span style="font-family: Calibri;"&gt;Elements that wouldn’t meet a show reel standard&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;span style="font-family: Calibri;"&gt;The model had no sculpted detail, due to the fact I did not have the knowledge of Z Brush, to test out the work flow I brought the model into Z brush to look at it, found some issues with geometry that would need sorting out in Maya.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;span style="font-family: Calibri;"&gt;Found some stretching in a couple of area in UV’s need to re UV the whole mesh after modelling adjustments &lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;u&gt;&lt;span style="font-family: Calibri;"&gt;High level Plan&lt;/span&gt;&lt;/u&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;span style="font-family: Calibri;"&gt;Re-define the concept with sculpting in mind especially the finer details&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;span style="font-family: Calibri;"&gt;Rework the mesh in Maya correct topology errors the mesh would need splitting up into sub tools this would help define them better e.g. separating the head from body&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;span style="font-family: Calibri;"&gt;Sculpt in Z brush&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;span style="font-family: Calibri;"&gt;Re-texture&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;span style="font-family: Calibri;"&gt;Set the character in a small turn table scene so he is not just in a T pose&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;span style="font-family: Calibri;"&gt;Show maps clearly e.g. Diffuse, Spec, AO, Normal &lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7212160746643091312-4650177707454699180?l=stevemullis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevemullis.blogspot.com/feeds/4650177707454699180/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevemullis.blogspot.com/2010/11/my-show-reel.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7212160746643091312/posts/default/4650177707454699180'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7212160746643091312/posts/default/4650177707454699180'/><link rel='alternate' type='text/html' href='http://stevemullis.blogspot.com/2010/11/my-show-reel.html' title='My show reel'/><author><name>Steve Mullis</name><uri>http://www.blogger.com/profile/00388807404754777619</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_bEbNiu6_PmU/TRI4_Q3grjI/AAAAAAAAACk/Dv1OvntAT7E/S220/tauntaun_head_bloger.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_bEbNiu6_PmU/TNkL6NAOohI/AAAAAAAAAAc/rUSaR6iU7Nc/s72-c/grimNew.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7212160746643091312.post-5396330982914119518</id><published>2010-10-22T02:51:00.001-07:00</published><updated>2010-10-22T02:51:06.595-07:00</updated><title type='text'></title><content type='html'>&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;span style="font-family: Calibri;"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;Professional Practice&lt;/b&gt; &lt;i style="mso-bidi-font-style: normal;"&gt;(show reels)&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: Calibri;"&gt;Poor character show reel&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;b&gt;&lt;span lang="EN" style="color: #333333; font-size: 10pt; mso-ansi-language: EN; mso-font-kerning: 18.0pt;"&gt;&lt;span style="font-family: Calibri;"&gt;3d modeling show reel - rajini kamal&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;a href="http://www.youtube.com/watch?v=kwNjr67teKE"&gt;&lt;span style="font-family: Calibri;"&gt;http://www.youtube.com/watch?v=kwNjr67teKE&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;span style="font-family: Calibri;"&gt;Rajini Kamal show reel above shows what not to do. 13 seconds in to before you see any models, there are no textures on any of the models only materials applied. Some of the models are actually ok yet they are mixed with awful ones with bad topology. However its length of the show reel is its only real redeeming feature being 2min 44 seconds long.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: Calibri;"&gt;Amazing character and 3d show reel&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;span style="font-family: Calibri;"&gt;&lt;b&gt;&lt;span lang="EN" style="color: #333333; font-size: 10pt; mso-ansi-language: EN; mso-font-kerning: 18.0pt;"&gt;3D Demo Reel 2008 HD&lt;/span&gt; &lt;/b&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span lang="EN" style="font-size: 10pt; mso-ansi-language: EN;"&gt;mancubus&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;a href="http://www.youtube.com/watch?v=MNKNboyddxA&amp;amp;feature=related"&gt;&lt;span style="font-family: Calibri;"&gt;http://www.youtube.com/watch?v=MNKNboyddxA&amp;amp;feature=related&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;span style="font-family: Calibri;"&gt;Every model beautifully made, textured, wire framed, seamless transition between models. If it was game art show reel the models uv and texture maps displayed would be needed, but even though it’s not game art it is so well done as an example of excellence of cg art. You can learn a lot from it concerning overall presentation and timing.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;i style="mso-bidi-font-style: normal;"&gt;&lt;span style="font-family: Calibri;"&gt;My thoughts on show reels&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: Calibri;"&gt;Possible Don’ts&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;span style="font-family: Calibri;"&gt;Don’t make it too long 2min 30sec is enough.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;span style="font-family: Calibri;"&gt;Don’t have your contact details on screen for ages if someone really wants to see who you are they will pause it.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;span style="font-family: Calibri;"&gt;Don’t put poor work in with good work; it makes it look like you don’t know what good and what’s not. Using bad work to fill time is time wasted.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;span style="font-family: Calibri;"&gt;Don’t send mixed signals what are you? An environment artist, prop artist, character artist, concept artist, rigger, animator, vehicle modeller...etc. &lt;i style="mso-bidi-font-style: normal;"&gt;(If you feel split between a couple of them why not make two separate show reels).&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: Calibri;"&gt;Possible Do’s&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;span style="font-family: Calibri;"&gt;Do think about your target audience who are you trying to sell to and what are you trying to get them to buy. If you trying to get them to buy your skills show what makes you a desirable choice make it as easy for them as possible.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: justify;"&gt;&lt;span style="font-family: Calibri;"&gt;Do think about what order your pieces of work go in. generally your second piece should be your strongest and your first piece should be your second strongest and you need to finish on another strong piece like your first.&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7212160746643091312-5396330982914119518?l=stevemullis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevemullis.blogspot.com/feeds/5396330982914119518/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevemullis.blogspot.com/2010/10/professional-practice-show-reels-poor.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7212160746643091312/posts/default/5396330982914119518'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7212160746643091312/posts/default/5396330982914119518'/><link rel='alternate' type='text/html' href='http://stevemullis.blogspot.com/2010/10/professional-practice-show-reels-poor.html' title=''/><author><name>Steve Mullis</name><uri>http://www.blogger.com/profile/00388807404754777619</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_bEbNiu6_PmU/TRI4_Q3grjI/AAAAAAAAACk/Dv1OvntAT7E/S220/tauntaun_head_bloger.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7212160746643091312.post-9036722469965053747</id><published>2010-10-15T02:12:00.000-07:00</published><updated>2010-10-15T02:12:31.443-07:00</updated><title type='text'>Professional Practice Blog 1</title><content type='html'>&lt;span style="font-family: Calibri;"&gt;&lt;/span&gt; &lt;div class="MsoNormal" style="margin: 0cm 0cm 10pt; text-indent: 36pt;"&gt;&lt;span style="font-family: Calibri;"&gt;&lt;strong&gt;My Professional Goals&lt;/strong&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 10pt; text-indent: 36pt;"&gt;&lt;span style="font-family: Calibri;"&gt;(A) My goal is to be a games character artist.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 10pt; text-indent: 36pt;"&gt;&lt;span style="font-family: Calibri;"&gt;(B) Fitting within this is also my desire to eventually do 3D character concepts&lt;/span&gt;&lt;/div&gt;&lt;span style="font-family: Calibri;"&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 10pt;"&gt;Character Artist Research: I’m looking into the role or a character artist within games and different online character artist portfolios.&lt;/div&gt;&lt;/span&gt;Here are some of the links:&lt;br /&gt;&lt;br /&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 10pt;"&gt;&lt;span style="mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-hansi-font-family: Calibri;"&gt;&lt;span style="font-family: Calibri;"&gt;Character Artist Roles Part 1&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;a href="http://www.bioware.com/bioware_info/jobs/positions/austin_senior_character_artist.html"&gt;http://www.bioware.com/bioware_info/jobs/positions/austin_senior_character_artist.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 10pt;"&gt;&lt;a href="http://www.conceptart.org/forums/showthread.php?t=77724"&gt;&lt;span style="font-family: Calibri;"&gt;http://www.conceptart.org/forums/showthread.php?t=77724&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 10pt;"&gt;&lt;a href="http://www.bizarrecreations.com/jobs/character_art.php"&gt;&lt;span style="font-family: Calibri;"&gt;http://www.bizarrecreations.com/jobs/character_art.php&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 10pt;"&gt;&lt;span style="font-family: Calibri;"&gt;Portfolio’s Part 1&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 10pt;"&gt;&lt;a href="http://dorothyballarini.cgsociety.org/gallery/724814/"&gt;&lt;span style="font-family: Calibri;"&gt;http://dorothyballarini.cgsociety.org/gallery/724814/&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;a href="http://www.tutorialboard.net/interview-3d-character-artist-blitz-game-studios-jose-lazaro/"&gt;http://www.tutorialboard.net/interview-3d-character-artist-blitz-game-studios-jose-lazaro/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Calibri;"&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 10pt;"&gt;&lt;a href="http://www.anshinchu.com/"&gt;http://www.anshinchu.com/&lt;/a&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 10pt;"&gt;&lt;a href="http://www.drawingyourdreams.com/"&gt;http://www.drawingyourdreams.com/&lt;/a&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 10pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;strong&gt;Brief review initial thoughts:&lt;/strong&gt; Its interesting&lt;span style="font-family: &amp;quot;Calibri&amp;quot;, &amp;quot;sans-serif&amp;quot;; font-size: 11pt; line-height: 115%; mso-ansi-language: EN-GB; mso-ascii-theme-font: minor-latin; mso-bidi-font-family: &amp;quot;Times New Roman&amp;quot;; mso-bidi-language: AR-SA; mso-bidi-theme-font: minor-bidi; mso-fareast-font-family: Calibri; mso-fareast-language: EN-US; mso-fareast-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;"&gt; &lt;/span&gt;looking at roles seeing that companies like bizarre creations look for people who don't&amp;nbsp;necessarily have experience with other games companies, and welcome applications from graduates, so it seems &amp;nbsp;there are opportunities for people who work hard and have ability how many other companies do the same&amp;nbsp;remains to be seen.&lt;br /&gt;&lt;br /&gt;Regarding portfolios there is a good combination of low poly work with details created through textures and high poly work&amp;nbsp; to create details, which show s you need to develop skills in both to seemingly make you more employable.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7212160746643091312-9036722469965053747?l=stevemullis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevemullis.blogspot.com/feeds/9036722469965053747/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevemullis.blogspot.com/2010/10/professional-practice-blog-1.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7212160746643091312/posts/default/9036722469965053747'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7212160746643091312/posts/default/9036722469965053747'/><link rel='alternate' type='text/html' href='http://stevemullis.blogspot.com/2010/10/professional-practice-blog-1.html' title='Professional Practice Blog 1'/><author><name>Steve Mullis</name><uri>http://www.blogger.com/profile/00388807404754777619</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_bEbNiu6_PmU/TRI4_Q3grjI/AAAAAAAAACk/Dv1OvntAT7E/S220/tauntaun_head_bloger.jpg'/></author><thr:total>0</thr:total></entry></feed>
